20100128

The Schmidt Foundation

The Schmidt Foundation was founded 2045 CE in Umoja by Erin Schmidt (2015-2093 CE) as a legacy of her father, a Nexus operative whose codename was JJJSchmidt. The Foundation was an early investor in the Martian colonies and Dalanian Antigravitics; by 2100 CE it was one of the largest and richest corporations in Earthspace.

In 2071 CE, Erin's son Ray Schmidt (2046-2108 CE) espoused Jannet Hoister, and so the Schmidt Foundation became allied with the Hoister Family. By 2153 CE, the Foundation was essentially the business arm of the Hoister Family.

Subsidiaries of the Schmidt Foundation included:

* Alee Artificial Intelligences
* Associated Starflight
* Cranford Sociotechnics
* Kuchta Genetics


copyright (c) 2010, Don Sakers


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20100121

Hlekkarian Plague

On 23 November TE 430, the Hlekkar L4 gengineering laboratory belonging to Hlekkar Geneotech Ltd. was holed by a meteor strike. Proper decontamination procedures were not followed, resulting in the release of the virulent disease which became known as the Hlekkarian Plague. Ultimately, the Plague destroyed about 13% of Galactic population in ten years.

About 570 planets wiped out or abandoned during Hlekkarian Plague, TE 430-440 (AD 2583-2593)

A vaccine to Hlekkarian Plague was developed in 440 on Taglierre, and spread by Imperial Navy. Within four tendays, the Plague was declared over.

The Hlekkarian Plague was a particularly virulent form of influenza, with all of the attendant respiratory symptoms. However, the Plague organism had the ability, in some cases, to tailor itself to a particular host over time. Therefore, episodes of Plague had a tendency to recur, growing more virulent with each return. Individual episodes usually started at six to twelve days, then increased in duration with each subsequent episode. Recurrences came on the order of thirty to ninety days apart, although that time period tended to lengthen as the disease progressed.

The particular dread of the Hlekkarian Plague was that one could never be sure that one was rid of it. At any time, it could return, worse than before . . . and continue returning, until finally one died.



copyright (c) 2010, Don Sakers


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20100106

Kastechian Plague

The planet Kastechia is home to a fast-growing, all-devouring fungoid lifeform. In its sessile, "flowering" form it resembles orchid blossoms, and is harmless. When deprived of moisture (i.e. during the middle of the hot Kastechian daylight period), the organism forms microscopic spores which are free-ranging. Upon contact with water and CHON (carbon, hydrogen, oxygen, nitrogen) structures, each spore begins to reorganize the molecules into another sessile form. The mucus membranes of the human nose, throat, and lungs are ideal raw material for Kastechian spores.

Following initial infection, the progress of Kastechian Plague is rapid and irreversible. Within a period of 50 hours, a single Kastechian spore can totally convert an adult human body into "flowers" -- and a single human body so converted can provide enough spores to saturate a planet's ecosystem.

Kastechian spores are harmless against metal, silicates, and non-organic compounds. Spores can withstand vacuum, hard radiation, and extreme cold. Their molecular structure rapidly decomposes at temperatures above 500° C. The only known defense against Kastechian Plague is to avoid contact with spores.

It is conjectured, although not proven, that Kastechian Plague is a form of nanotech weapon created by an alien race long ago.

Kastechia is off-limits and under highest quarantine. A permanent Imperial Navy garrison patrols the system with standing orders to destroy any ship that enters the atmosphere of Kastechia. Robot sentries on the planet are programmed to repel any approaching vessels, and to destroy any that enter the atmosphere.

Imperial law strictly prohibits approaching the Kastechia system any closer than 1 parsec, with penalties ranging from mindwipe to transportation for life. Anyone entering Kastechia's atmosphere receives an automatic and immediate death sentence.


copyright (c) 2010, Don Sakers

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20091230

Colonies in the First Terran Empire

Colonies were a constant power struggle between Colonial Regulation (ColReg) and the Bureaucratic Corps (BuCorps). In the long run, BuCorps won nearly every time.

ColReg was responsible, from the very first Imperial colony, for planetary government as well as interplanetary regulation. A Colonial Administrator was appointed by ColReg, with due allowance for the wishes of the colonists. Administrator was a management position, and he/she set up what sub-levels of government were needed.

Colonists trained in bureaucracy usually managed to get positions in the Colonial Administration -- and thus the groundwork was was laid for BuCorps' eventual victory.

When the Colony paid off its original debt -- which could be as quickly as five or ten years -- it lost Colonial status and became officially an Imperial world in good standing. At that point, ColReg's involvement was over, and the Colonial Administration passed under the control of BuCorps.

And then, quickly or slowly, Planetary Administration came to resemble all other Planetary Administrations . . . for Administration was what BuCorps did best. There was an Administrator (or Governor, Supervisor, President, or any of a number of other titles), whose responsibility was to see that all ran smoothly within the context of the Imperial Galaxy. There was an entire hierarchy of Directors, Sub-Directors, Chiefs, Managers, Officers, Associates, Deputy Associates, Assistant Deputy Associates, and all the other trappings of BuCorps.

The truth is, only BuCorps itself knew how individual planets were run. BuCorps administration, Galactic or planetary, was an intricate web that could be strong as steel, choking as quicksand, or tenuous as air -- all at the same time.

One thing was always true, however -- essential services always functioned. Comm systems worked, food was supplied, and the trains always ran on time.

copyright (c) 2009, Don Sakers

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20091223

The Santamas Story

(from A Child's Book of Stories by Kinson Tomas, Credix Publishing, TE 306)

Now in those days a decree went forth from the Emperor Augustus, that all the Galaxy should be taxed, and a census taken of all inhabitants. This was the census taken while Quirinius was Duke of Credix. And everyone was on his way to register for the census, each to their own planet and city.

And a man named Josef, along with his spouse Mary, left the planet Nazareth, and went to the city David on the planet Bedlam, to be counted with his own Idara. And Mary was at that time heavy with child.

And in the whole city of David, none of the inns had rooms available. So Josef and Mary went to the zoo, and Mary had her child among the animals. She wrapped him in the animals’ blankets, and laid him in a manger to sleep.

Now in that system there were asteroid miners, keeping watch over their claims. And on their holoscreens appeared a messenger from the Lord Kaal, and they were frightened. But the messenger said, “Do not be afraid, for behold, I bring you tidings of great joy, for today in the city of David there has been born a Santa, who is the Claus. This will be a sign for you: you will find a baby wrapped in blankets and laying in a manger.”

So the miners made their way straight to Bedlam, and landed at the spaceport in David, went to the zoo, and saw the baby as he lay in the manger. When they had seen this, they made known the statement which had been told them, and all who heard wondered at the things that were told to them by the miners.

Now after the baby had been born, magi from Borshall arrived on Bedlam, saying, “Where is he who has been born Santa? For we followed his star and have come to bring him gifts.”

When Grinch Herod the Planetary Governor heard this, he was troubled. Gathering together the police, he asked them where the Santa had been born. He called the magi to him and determined from them the exact time that the star had appeared. And he sent them forth on Bedlam and said, “Go and search for the child, and when you have found him, bring him to me, so that I may give him gifts also.” But he was secretly jealous, and meant to harm the child.

After hearing the Grinch they went on their way, and followed the star, which led them to the place where the baby lay. And they presented the baby with gifts of gold, frankincense, and myrrh. And having been warned in a dream, the magi left for Borshall without returning to Herod.

Hearing of Herod’s jealousy, Josef and Mary took the boy back to Nazareth, where they lived in peace. They named the boy Kris.

Now, Josef was a carpenter, and as Kris grew, he learned his father’s trade. Soon he started making toys, and giving them to poor children. After many years, as his skill increased, Kris’s fame spread throughout the Province, and beyond.

When Herod heard of Kris, his jealousy became worse. He sent his agents to Nazareth, to hunt down Kris and his family. But some of the animals in the zoo, remembering Kris’ birth, heard of Herod’s plan. Eight of the reindeer broke loose, and flew to Nazareth to warn Kris.

Kris, warned by the reindeer, gathered his family and his toys, and hitched a sleigh to the reindeer. Together, they all flew to a small, frozen planetoid far above the North Pole of the Galaxy. There, Kris set up a toy factory, aided by the alien inhabitants, called Elves. He leaves his home only once each year, on his birthday, when he and the reindeer travel around the Galaxy, bringing gifts to good little girls and boys. The Galaxy over, he is known as Santa Claus; and the day of his birth is celebrated as Santamas.

And as for Grinch Herod, there came a time when he learned the true meaning of Santamas…but that is another story.


copyright (c) 2009, Don Sakers

(picture from www.falalalala.com)

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20091216

Empress Laura Carroll

Empress TE 360-375
Birthdate: 5 March TE 334
Birthplace: Terra
Date of Death: 22 Feb TE 375

Laura Carroll was conceived in vitro and born in 334 when her mother, Anna Leonov, was only eight years old. This was done by order of her grandfather, Emperor Alex Leonov, in order to boost morale with both troops and the Civil Service by producing an Imperial Heir for the very popular Bob Carroll.

Laura was raised by Bob Carroll and Betty Sanceau; her relationship to Anna was more that of sisters than daughter-and-mother. Laura was a shy and laconic child who spent hours wrapped up in her studies. She spent much of her time alone, and stayed aloof during family conferences and planning sessions.

Laura was 7 when Jef took the Throne; all evidence indicates that she was more comfortable with her uncle than with anyone else in the Palace. For the few years of Jef's reign, Laura was significantly more outgoing, and was even observed to laugh occasionally. When Jef died and Anna took the Throne, Laura became more withdrawn.

Laura's position as Heir was confirmed by the Imperial Council in the Succession Act of TE 348, the year after Anna took the Throne. However, a sizable minority coalition favored Anna's sister Dana.

In 350, Laura was espoused to Joe McCaffrey, a Terran Council member from Borshall. By all accounts, it was a union of love. McCaffrey was jovial and outgoing, and to outward appearances the couple had little in common and spent little time together. Nonetheless, there was a strong bond between them, a bond that deepened with the birth of their daughter Virginia in 351.

Anna suffered a long period of illness and physical decline, beginning about TE 352 and continuing to the end of her life. During this period, Laura stayed with Anna constantly, and a strong bond grew up between the two women. Although Laura was reticent and subdued, she developed a rapport with her mother and was able to assist Anna ably. When Anna died in July 360, Laura succeeded to the Throne with no dissent.

One of Laura's first actions was the appointment of her aunt, Dana Leonov, to the High Court. Dana was a firm supporter of the Carroll agenda, and under her influence the High Court supported Laura's every move.

With the economy in a boom phase and approximately 50 new habitable worlds being added each year, Laura was able to complete Anna's reforms by completely eliminating taxation in the Empire and democratizing the government.

The start of Laura's reign marks the traditional beginning of "The High Days of the Empire," a 50-year period in which the power and culture of the Empire were at a peak.

The war with the Patalanian Union continued throughout Laura's reign. In 361, at the Battle of Karphos, Imperial forces were roundly defeated by the Union. For the rest of Laura's reign, the war was a long series of Imperial defeats and retreats.

Laura stayed strong and in command until her last day. On 22 February 375, just days before her 41st birthday, she donned the Memory Crown for her daily impression, and died of massive cerebral hemorrhage. Although a search was made for assassins, it is generally accepted that Laura's death was natural.

Laura was succeeded by her daughter, Virginia Carroll.


copyright (c) 2009, Don Sakers

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20091202

The Story of Unde Nes (Part 2)

When Un de Nes awoke, she saw a gleaming female figure seated near her; the figure was aglow with the radiance of the sky, and she lowered her eyes at the sight. She put her hand on Sheltin kar-Nemeph, who awoke also.

For a moment the female seemed to fade and grow transparent, till she was nothing more than a glitter of starlight upon ice; then she reappeared, her image stronger than ever.

"Who has called Naervara back from her path? I was almost gone, seeking a better way."

Unde Nes found her voice. "I called you, Star-Maiden, though I was not aware of what I did."

"You. I have been aware of you, Unde Nes." She faded again, then came back. "You are known to me. But why do I linger, when my time has come, to move on?"

"Move on?"

"The Elder Gods pass on, Unde Nes. We have found a different way, mayhap a better place, and though none ever return, we think we know the way."

Sheltin kar-Nemeph, with the light of the Lady reflecting from her wide eyes, said, "Before you go, could you aid us?"

"Long have I worried about this place and these concerns, and I am weary. Will you not let me lay down this world and move on?" Naervara closed her eyes, and when she reopened them, they burnt with green starfire. "What will you have of me, Sheltin kar-Nemeph?"

"We have no food, no shelter, and we are pursued by the agents of the Gergathan. Sooner or later they will find us, and then we will be examined, tortured, and killed. Can you do nothing to help us?"

"My power in this universe wanes. Call me not back from the brink."

"While starlight remains," Unde Nes said, "your power is here, Goddess."

"You are kind, but unknowing. Still, I do not wish to carry regret with me, and you hvae come to this end partly from worship of me." The Goddess closed her eyes and sighed. "I will tell the Hlutr of the Scattered Worlds where you are, and they will send to your aid one of the Karessai Helyarren Teshra, the Galactic Riders. The stars will guide him and he will pluck you from the Kras Tentreb Nlan and take you back to the Scattered Worlds. Come, I will show you where to wait."

The wind was cold, and it seemed to tear the life from Unde Nes. She and Sheltin kar-Nemeph huddled together, and long they listened as Naervara spoke of the glories of the stars she had seen. Unde Nes, listening to the Goddess, felt as though she herself had taken flight and was between the stars in space, not in a physical body but merely a phantom of starlight.

Finally, a tiny craft appeared near them, and came swooping to a powered landing; upon its skin it bore the markings of the Free Peoples of the Scattered Worlds as well as the crest of the Iaranor; and an Iaranori Galactic Rider came out to help them.

"Hurry," the Iaranor told them, "For we are being tracked by great ships that will be here in seconds."

"Go." Unde Nes turned back to Naervara, and the Goddess smiled. "Go, Sheltin kar-Nemeph, and tell them what happened; tell them that we gained a tiny foothold, for a brief moment, on Verkorra. Tell them that we must never rest until the whole world is free once again. Tell them, Sheltin kar-Nemeph. And go with my love."

"What of you?"

Unde Nes held her limbs toward Naervara. "If the Goddess would have me, I would accompany her to the better place."

Naervara nodded. "Go, Sheltin kar-Nemeph, and bear the tale. And tell your fellows that although Naervara departs, her blessings stay with them."

Then the first of the large ships of the Gergathan appeared, flying over the Great Glacier, and the Iaranor Rider's small craft sprang up into space, and was gone. Several of the larger ships flew after it, but Unde Nes knew that they would escape -- for no ship of the Enemy could ever match that of a Galactic Rider bound for the Scattered Worlds.

Then Unde Nes turned back to Naervara, and took her hand. And now it was not her form, but the world around her that seemed to fade into a starlight dream, and before her she perceived a path opening up. Together, Unde Nes and Naervara took a step upon that path.

And so passed Unde Nes out of the Grand Scheme, the first creature of the Scattered Worlds to follow the Elder Gods into the Beyond.

As for Sheltin kar-Nemeph, she carried the tale home to the Scattered Worlds, and it was told in full before the Karessai Helyarren Corageshra. But the Iaranori Rider had seen naught of Naervara, and so the story remained a tale only.

Sheltin kar-Nemeph became an esteemed Galactic Rider, and when her time came she retired to Nephestal, where she sat for long hours before the Cathedral of Worlds, staring in the direction of Rept Kretzlab and wondering.

Here ends the story of Unde Nes.



copyright (c) 2009, Don Sakers
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20091125

The Story of Unde Nes (Part 1)

The tale is told in the Scattered Worlds of the Daamin Unde Nes, who was not like others of her race. Unde Nes from a very early age loved the stars, and often would sit up late at night watching and charting them. In particular her fascination was stirred by the Rept Kretzlab, the Gap of Remembrance which split cosmic dust clouds and allowed a glimpse of the Core, and she longed for the lost homestars of her people.

In the time before Avethell rose, when she was still young as the Daamin reckon age, Unde Nes met one of the Galactic Riders on Nephestal. This Rider was of the race of the Bittalanen, a people who ruled briefly and came to maturity rapidly. Unde Nes became friends with this Rider, Sheltin kar-Nemeph, and together the two set off into the heavens to roam the Scattered Worlds. Many wonders they saw, and many tales are told of their adventures, but these are not part of their true story.

In these times some hint of the might of Avethell was heard, but the Gergathan had not yet come to fear the name of Aemallana, and there was more commerce between the Scattered and Gathered Worlds. At last the minds and eyes of Unde Nes and Sheltin kar-Nemeph turned toward the Core, and Unde Nes longed to see the close-gathered starry skies of Verkorra. So together they flew into Rept Kretzlab, and past the Curtain of the Hlutr, and so they came into the Gathered Worlds.

Upon several worlds they landed, and learned much . . . and rumor of their presence traveled far, even to Messilinia. And as the Gergathan was always on the lookout for those who dwelt in the Scattered Worlds, that it might pry from them the secrets of the Free Peoples, so it commanded that they be made to find their way to Verkorra, where some of its ships waited in ambush.

So came Unde Nes and Sheltin kar-Nemeph at last to Verkorra, and Unde Nes was eager for sight of her race's homeworld. But as the two made orbit, the ships of the Gergathan fell upon them and Sheltin kar-Nemeph was hard put to save the tiny craft from capture. The Rider, however, was one of the most skilled, and now her skill showed itself -- she brought the vessel to a safe landing in a snowy field at the foot of the Mountains of Kras Tenterb Nlan, the Great Glacier. The night sky was bright with the radiance of countless stars, stars of all colors Unde Nes had ever seen, and her emotions were lifted by the sight.

"We are dead, Unde Nes," said Sheltin kar-Nemeph, "for the ships that attacked us are surely those of the Enemy, and they have followed us down."

"Then let us flee, for now that I have reached this world I do not wish to give it up so easily." So they fled toward the mountains, as the Gergathan's ships settled to the ground nearby.

Then did Unde Nes face the Gergathan's vessels, and she composed her mind to peace, and she whispered prayer to Hesket, which in Coruman is the Hemmin Hesketen, a song older than the Pyslistroph (blessed be!). And Unde Nes' eyes brightened, and in their red depths appeared a tiny spark of icy blue. Then there sprang up a snowstorm, and under its cover Unde Nes and Sheltin kar-Nemeph were able to reach the mountains.

They climbed rapidly, and soon came to a cave in the mountainside; through cold and darkness they followed the cave's twisting passages until they were both very hungry, and each knew she could go no further. At last Unde Nes sat down and sighed.

"I can go no further, Sheltin kar-Nemeph," she said. "Calling the storm drained me of energy, and I cannot take another step in this cold and dark."

Now Sheltin kar-Nemeph, who was more rested, reached out to her friend. "If I may touch you, Unde Nes, then I shall carry you."

Unde Nes nodded, and thus it was that a lesser creature touched one of the Daamin and earned respect, not punishment. And in gratitude, it is said, those descendants of the Bittlanen who remain in the Scattered Worlds are ever exempt from the prohibition on touching the Daamin.

Sheltin kar-Nemeph carried Unde Nes, and her burden was not as heavy as she had anticipated. And as they stumbled on through the dark, Unde Nes laid her head against Sheltin kar-Nemeph's body, and cried out in weariness and hunger, calling upon Naervara and asking for one more sight of the stars before death or capture.

Then Sheltin kar-Nemeph became aware of a glimmer in the darkness, and she made for it. Soon she came to a large cave atop the Great Glacier, a cave whose roof was crystal-clear ice; and beyond the roof was the brilliance of Naervara's endless stars, filling the whole cave with cold white light. Verkorra's small moon was visible as a pale shadow against the brilliance of the stars, and nowhere were the ships of the Gergathan to be seen.

Then Sheltin kar-Nemeph put down her friend, and she curled up next to her, and the two of them slept.

(Next week: part two)



copyright (c) 2009, Don Sakers

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20091118

Maerdik


Maerdik is one of the few Gathered Worlds which has any commerce with the Scattered Worlds.

Maerdik is the playground of Delger. Delger's creations abound there, Talebba constructs that supervise the channeling of the populace. For Maerdik is primarily a port of entry and departure, a controlled gateway through the Curtain of the Hlutr.

As recently as 100,000 BCE, Maerdik was a much busier world of two-way interaction, when the Core's power had been broken. When the Gergathan was still fighting to regain power in the vicinity of Messilinia, the Galactic Riders were paying regular visits to Maerdik, and there was a vital, thriving culture composed of a melange of all the peoples that had been left there two million years earlier in the fall of Malreppidar.

Gradually, over a thousand years or more, Kaylpeskrit expanded, and finally Maerdik felt first the rumor, then the breath, and finally the full smashing power of the Gergathan. And with Maerdik's fall, the Curtain of the Hlutr was re-established to warn Scattered Worlds vessels away from Kaylpeskrit.

Still there is an underground on Maerdik. The Galactic Riders may have given up on the world, but the Council of Free Peoples never did. Now Maerdik is a vulgar ruin compared to its former self, a planet dominated by Delger's agents and by the transient population of soldiers and servants who pass through its cities -- but even yet there is some small hope, and both the name of Aemallana and the knowledge of the Scattered Worlds are kept holy in the ruins by beings of peace.


copyright (c) 2009, Don Sakers

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20091111

Top Ten Reasons We Love Brin & Catherine


Valentine Day TE 183: As everyone in the Empire knows, Mesayyid Brin Lütken and Catherine Leonov celebrate their 25th Anniversary today. For the occasion, we here at Stars of the Galaxy put our heads together and came up with the following list of The Top Ten Reasons We Love Brin & Catherine.


10. 1300 colonized worlds in the Empire as of this year...and 1200 of them have some public feature named for Brin or Catherine.

9. Brin Bonuses got us through the Slump of 172.

8. We get to spend every April wondering if Catherine is pregnant again.

7. Who else would have brought justice the murderers of Cambolinee?

6. Giving us all something interesting to watch during Vernon Castiligoni's speeches.

5. Five children so far, and maybe more to come, ensuring that gossip columnists will never be out of a job.

4. Never a dull moment in the Patrik Lütken/Kristen Kristeller on-again-off-again romance.

3. Is Darryl Lütken the cutest baby ever, or what?

2. Those commemorative wedding plates and holo-displays appreciate in value every year.

1. On their Silver Anniversary, they're still the Galaxy's storybook couple.



2/14/183




copyright (c) 2009, Don Sakers

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20091104

Javal


The Imperial colony of Javal (founded TE 94/2247 CE) was a marginal world, its economy sustained largely by tourism and mineral production.

After the fall of the First Empire, society on Javal quickly regressed to a pre-industrial level.

In 3187 CE, a group of ideological outcasts from the Deletian Monarchy settled on Javal. Calling themselves "Klavvin," (a word of uncertain origin), they conducted a systematic absorption of the natives, which was complete by c. 3800 CE.

In 3524 CE, the Klavvin signed a trade treaty with the Tr#skan Trade Union, and by 3700 CE the island of Traskas was a Level One Tr#skan Trade Base, with a state-of-the-art spaceport in Teklenn Valley.

In 4635 CE, following the destruction of BDA Tr#ska, approximately 20,000 Tr#skan refugees landed on Javal and took up residence on Traskas Isle. Relations between the Tr#skans and the Klavvin became strained.

With the failure of Relay Delta (4723 CE), the Tr#skans became increasingly isolated from the rest of the Galaxy. Finally, in 4864 CE the Klavvin invaded Traskas and enslaved the Tr#skans. With a combination of drugs and hypnosis, the Tr#skans were reduced to a slave-labor caste.

This situation continued until 4951 CE, when a delegation of Knights Economic led an assault against Javal and succeeded in freeing the Tr#skan slaves.


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20091028

Psi and Psi-Like Abilities

Mundane: A person without psionic abilities beyond erratic, rudimentary telepathy or precognition.

Fey: One with psionic abilities that are measurable, reliable, and genetically inheritable.

----------

Absolute Direction: Unerring directional sense, manifested as a homing instinct, or as a sense of framework (i.e. always knowing the way North).

Agstone (sometimes "Hagstone"): Complex machinery, usually resembling polished stone, which amplifies natural psi abilities.

Astral Projection: Ability to project a visible or invisible body across distance. The original body is usually comatose during an astral projection.

Augmentation: Ability to increase the effect of other psi powers.

Bilocation Ability to be in two or more places at the same time.

Clairvoyance: The ability to sense present events, regardless of distance, size, or intervening barriers. Gross clairvoyance deals with the macroscopic world and is limited in resolution; micro-clairvoyance has nearly unlimited resolution. The verb "behold" is usually used to distinguish clairvoyance from mundane senses.

Forever Dream: An alternate state of consciousness in which the Daamin live most of their lives. Characterized by nonlinear causality.

Inner Voice: Form of mental communication used by the Hlutr.

Kedankat: Lorecanist mental state akin to the Forever Dream of the Daamin.

Linguistic Sense: Possibly a type of telepathy, which allows one to communicate easily, even with unfamiliar languages.

Location Sense: A form of clairvoyance that manifests as a tracking ability, enabling one to sense the location of an object, person, etc.

Pattern Formation: Ability to recognize/impose patterns on chaotic data/events. A Pattern Former is excellent, for example, at finding paths through labyrinths, trackless forests, etc.

Personality Projection: Ability to project portions of one's personality (i.e. moods, emotions, etc.) onto inanimate objects or places, so that others who contact them will feel the same.

Postcognition: Ability to sense events of the past. A form of clairvoyance.

Precognition: Ability to sense events before they occur.

Psiamine First of a class of drugs known as "telepathic dampers." Psiamine and its derivatives are primarily used in infancy and adolescence to dampen psi powers so as to protect Fey children from inadvertently harming themselves or others in exercising their abilities.

Psi-Block: A simple machine which serves to block psi influences. In the First Empire and much of the Interregnum, psi-block technology is in its infancy and effectiveness is low.

Psychokinesis ("pk"): Ability to influence matter by means other than physical contact. Gross psychokinesis deals with the macroscopic world and is nearly unlimited in power; micro-psychokinesis has sharp distance, mass, and force limits.

Psychometry: Ability to read the history of an object by physical contact.

Psychon: Hypothetical tachyon exchange particle for psi. Psychons are influenced by large, complex molecules (i.e. proteins and protein analogs).

Pyrokinesis: Ability to produce fire.

Song of the Hlutr: The total concert of Hlutr communication in the Inner Voice.

Stasis Formation: Ability to create a zone of stasis, in which time passes at a different rate than outside the zone.

Telepathic Projection: Ability to impose thoughts & feelings on others.

Telepathinet: A network of telepaths.

Telepathy: The ability to directly communicate mind-to-mind; also can include the ability to sense, read, or influence the thoughts of another. The drug psiamine is one of a class of drugs called telepathic dampers; they can deaden a telepath's sensitivity and are often used in raising young telepaths.

Teleportation: Rare psionic ability to move from one point to another in negligible time, without crossing intervening distance. "Zap" is slang for "teleport."

Temporal telepathic Resonance: Ability to link to similar minds in the past or future.

Watchers (of the Stones): Cadre of telepathic-sensitive volunteers on Nephestal, who attempt to divine meaning from the music of the Singing Stones.



copyright (c) 2009, Don Sakers

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